Hayes Enterprises in Elk, Washington
Company Description:
Stanley Hayes's Portfolio
Services Offered:
Portfolio
Stan Hayes
Stanley Hayes
Digipen
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Web Results:
- March 2013
- [Stanley.Hayes] About Stan Projects Resume SubRay Website Code Samples Triangle Rasterizer(C++) 2d MetaBall Shader(HLSL) 2d "Wibble" shader (HLSL) Blog Early Graphics Development : SUBRAY 03/26/2013 0 Comments These are some VERY early screenshots from my very first DirectX graphics engine from last...
- GrAPHICS FUN IV
- [Stanley.Hayes] About Stan Projects Resume SubRay Website Code Samples Triangle Rasterizer(C++) 2d MetaBall Shader(HLSL) 2d "Wibble" shader (HLSL) Blog GrAPHICS FUN IV 03/26/2014 0 Comments Texture Mapping in my custom gl engine... Next on the list, normal mapping :D Comments Leave a Reply Who IS? T...
- Stanley Hayes - [Stanley.Hayes]
- [Stanley.Hayes] About Stan Projects Resume SubRay Website Code Samples Triangle Rasterizer(C++) 2d MetaBall Shader(HLSL) 2d "Wibble" shader (HLSL) Blog Subray - Work In Progress Engine, Graphics and Gameplay programmer SubRay is an atmospheric, underwater exploration game with abstract art and an em...
- Resume
- [Stanley.Hayes] About Stan Projects Resume SubRay Website Code Samples Triangle Rasterizer(C++) 2d MetaBall Shader(HLSL) 2d "Wibble" shader (HLSL) Blog stanleyhayesresume.pdf File Size: 77 kb File Type: pdf Download File Contact: Stanley Hayes location: Redmond, WA, 98052 phone: 970.324.3379 email: ...
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- [Stanley.Hayes] About Stan Projects Resume SubRay Website Code Samples Triangle Rasterizer(C++) 2d MetaBall Shader(HLSL) 2d "Wibble" shader (HLSL) Blog Face SEPERATION 04/03/2014 0 Comments This effect is achieved by storing the normal of the face that each vertex is associated with in the vertex ...
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Business Sector: | Residential, Commercial |